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81. What Are Some of Eves Fundamental Mantras? - in EVE General Discussion [original thread]
Post on the forums if you want to: -Change local in Lowsec and Nullsec -Change Highsec ganking mechanics -Change Cloaked camping mechanics -Post your idea for an overpowered T3 ship -Suggest boarding parties -Ask for alpha clones to get access to ...
- by Wolfgang Jannesen - at 2017.02.26 15:13:26
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82. Data sites - in Missions & Complexes [original thread]
Prices shift and change, in the same way rogue drone parts are now selling higher than they ever have. Eventually something will come along that makes data sites important again, or they'll be modified for use in different industry so they still r...
- by Wolfgang Jannesen - at 2017.02.26 15:09:35
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83. Which L4 missions allow killing of ships at a slow pace? - in Missions & Complexes [original thread]
EDIT, didn't read OP's post very thoroughly the first time.
- by Wolfgang Jannesen - at 2017.02.26 15:06:38
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84. Guardian's Gala Event FAIL - in EVE General Discussion [original thread]
DeMichael Crimson wrote: Scipio Artelius wrote: DeMichael Crimson wrote: However you're still giving the wrong impression when you say doing an unprovoked attack on another Capsuleer in Empire space is allowed. In-game there's Legal and ...
- by Wolfgang Jannesen - at 2017.02.25 14:56:56
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85. Which Marauder is best for L4 missions? - in Missions & Complexes [original thread]
Banksy Rotsuda wrote: The issue is still there and big time. Again CCP has confirmed this is working as intended. Ran several missions with bastion activated and had up to 11 tracking disrupts in sansha missions could not hit a single ship, co...
- by Wolfgang Jannesen - at 2017.02.25 14:53:31
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86. nullsec and lowsec // carebear systems - in EVE General Discussion [original thread]
Salvos Rhoska wrote: Wolfgang Jannesen wrote: How does local suppress conflict? It's a tool for hunting or running away Local ID defines the potential of hunters and locals, as an overarching free source of intel of vast value for both at...
- by Wolfgang Jannesen - at 2017.02.25 14:42:24
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87. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: Lugh Crow-Slave wrote: Kenrailae wrote: Lugh Crow-Slave wrote: Kenrailae wrote: I've wanted escort/light carriers for years now :( we have those chimera nid thanny and Archon and if you mean something...
- by Wolfgang Jannesen - at 2017.02.25 14:40:19
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88. CCP please fix lag already - in EVE General Discussion [original thread]
Robert Caldera wrote: no. Its not graphic lag, its network lag kinda you doubleclick in space and your ships takes 2 seconds to start moving. Very devastating effect during pvp encounters. I'd guess it occurs when server is overloaded and cant ...
- by Wolfgang Jannesen - at 2017.02.25 14:35:45
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89. Keepstar and Sotiyo - Precursors to Iapetan Titan Class? - in EVE General Discussion [original thread]
Pryce Caesar wrote: Wolfgang Jannesen wrote: Pryce Caesar wrote: Nick Bete wrote: What would be the purpose of introducing these ships? I love the lore too but, we already have enough overpowered hangar queens for the uber wealthy in t...
- by Wolfgang Jannesen - at 2017.02.25 14:34:23
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90. Pirate Battleships & Absurd Ganker Arguments - in EVE General Discussion [original thread]
There's nothing wrong with cargo scanners. Salvos, your suggestions would make high sec super safe but they're messing with gameplay that is not a problem. If you get ganked in highsec, CCP did t do anything wrong, you did.
- by Wolfgang Jannesen - at 2017.02.25 14:32:56
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91. CCP what have you done to plexes! - in Missions & Complexes [original thread]
I don't think CCP is screwing you, I just don't think the RNG gods were impressed enough to give you loot.
- by Wolfgang Jannesen - at 2017.02.25 14:30:56
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92. A harder counter to caps - in Player Features and Ideas Discussion [original thread]
Matthias Ancaladron wrote: Cade Windstalker wrote: This has been proposed, in like six different flavors. It doesn't make sense in Lore, a Titan has like thirteen THOUSAND crew and you would need to run for a couple of kilometers to reach a...
- by Wolfgang Jannesen - at 2017.02.25 14:28:45
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93. Show applied SKIN in shared fitting / killmail - in Player Features and Ideas Discussion [original thread]
Jasmin Yeva wrote: Oh, come on -- it's cool to share your ship fitted with Blood Raider faction modules that has also a Blood Raider SKIN, and be sure that people can see that. As of now, visibility of applied SKINs os close to 0% -- and by "v...
- by Wolfgang Jannesen - at 2017.02.25 14:27:39
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94. Salvage Drones - in Player Features and Ideas Discussion [original thread]
Whether or not they add salvage drone II's or a named variant, you're going to get better results out of a Salvager, much better results out of a Salvager II.
- by Wolfgang Jannesen - at 2017.02.25 14:26:46
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95. How does your corp handle voice comms in fleets? - in EVE General Discussion [original thread]
We use discord, either say something worthwhile or be ready to shut up if you hear 'clear comms'
- by Wolfgang Jannesen - at 2017.02.25 14:24:21
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96. CCP please fix lag already - in EVE General Discussion [original thread]
'Hey CCP, just fix lag' Sure.
- by Wolfgang Jannesen - at 2017.02.25 14:22:51
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97. Skill Queue Reques - in Player Features and Ideas Discussion [original thread]
Organizing your queue isn't a bad idea but you want to add a button for a process that takes 3 seconds to drag and drop a skill. I'd rather CCP spend their time anywhere else
- by Wolfgang Jannesen - at 2017.02.25 14:21:50
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98. A harder counter to caps - in Player Features and Ideas Discussion [original thread]
Lore wise: you have to sit there pumping thousands of troops into their ship, I'm not crazy about the idea Gameplay wise: the best counter to a capital ship is removing its support.
- by Wolfgang Jannesen - at 2017.02.25 14:20:10
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99. combat sites and last hit - in Player Features and Ideas Discussion [original thread]
There is no gameplay issue with me stealing your stuff. Unless you're going to do something about it, you're prey until you decide to become a predator.
- by Wolfgang Jannesen - at 2017.02.25 14:16:45
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100. High sec ganking with expendable toons revisited - in Player Features and Ideas Discussion [original thread]
There's nothing against gameplay rules and intentions with highsec ganking, nothing needs to get changed if it's working as intended.
- by Wolfgang Jannesen - at 2017.02.25 14:15:12
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